Pointer Events

Controls how an item responds to pointer events.

ClassStyle
pe-autopointer-events: auto
pe-nonepointer-events: none

Auto

Initial value

The element can receive pointer events as normal.

Try clicking the search emoji to see how the input reacts.
<div>
<label class="d-b fw-600 mb-1">Auto</label>
<div class="p-r">
<input class="b-2 pl-10 pr-4 py-2 rad-1 w-full" placeholder="Type something..." />
<div class="ai-c d-f bo-0 l-0 t-0 p-a pe-auto pl-3">🔎</div>
</div>
</div>

None

The element won't receive any pointer events, meaning you can't click on it.

Try clicking the search emoji to see how the input reacts.
<div>
<label class="d-b fw-600 mb-1">None</label>
<div class="p-r">
<input class="b-2 pl-10 pr-4 py-2 rad-1 w-full" placeholder="Type something..." />
<div class="ai-c d-f bo-0 l-0 t-0 p-a pe-none pl-3">🔎</div>
</div>
</div>

Using utility variants

Learn how to override existing utilities based on the user's screen size or other factors, such as hover states.

Using media queries

You can combine responsive breakpoints like sm:pe-*, md:pe-*, lg:pe-*, and xxl:pe-* to allow targeting specific utilities in different viewports.

Using hover states

Alternatively, you can apply :hover by using h:pe-* utility to override elements and change their values when hovering over them.